Heavy Legionary (Foreign Legion)

Heavy Legionaries are the main combatants of the Heavy Legion. They are selected among the applicants with the best combat experience, mainly from the highest ranks of European militaries. The Heavy legionaries have extensive experience in most combat situations, but their advanced age limits their learning.

Role:

Hit Die: 7 + Heavy Legionary level +  (1.5 x Con modifier)

Tolerance: 1d12 + (4 + Con modifier) x Heavy Legionary level

Class Features
The following are class features of the Heavy Legionary

Proficiencies:
Heavy Legionaries are also proficient with all classes of armour.
 * Qualified I proficiency with three weapon classes, Qualified II proficiency with one weapon from these weapon classes
 * Marksman proficiency with all ranged weapons
 * Basic II proficiency with all melee weapons

Grit:
See page Grit and Deeds

Deeds:
See page Grit and Deeds

Heavy Legionary Deeds:

 * Careful Aim: At level 7, as long as the Heavy Legionary has at least one grit, they can target an enemy as a full round action, gaining a +3 bonus to hit the target. This deed can only be used with semi-automatic firearms.
 * Quick Draw: At level 13, the Heavy can spend 1 grit to draw another two-handed weapon as a swift action.
 * Death's Shot: At 19th level, when the Heavy Legionary scores a critical hit, they can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitde saving throw with a DC equal to 10 + 1/2 the Hunter's level + the Heavy Legionary's Dexterity modifier. On a failed saving throw, the target dies. This is a death attack. Performing this deed does not allow the Heavy Legionary to regain grit from confirming a critical hit or making a killing blow.

Surfacer:
Having born and lived on the surface, Legionaries are better adapted to cold environments. They have a +5 bonus to fortitude saves against cold effects. They can also start with up to two European languages.

Know-all:
Even though the Heavy Legionary was not heavily involved in the pursuit of knowledge, they have had many years to learn from their peers. Starting from 2nd level, the Heavy Legionary can roll knowledge checks untrained, adding only their intelligence modifiers to their rolls. Only the knowledge skills with no ranks are affected by this feature.

Feat: Close-Range Shooter:
At 4th level, the Heavy Legionary knows how to use long weapons in close-quarters situations. Their close range penalty is decreased by 1 increment. This only applies to weapons with close-range penalties.

Hired Gun I:
At 5th level, the Heavy Legionary becomes better known for their services as a hired gun, and outside contacts are willing to pay more to use these services. The Heavy Legionary's side job income is permanently raised by 15%.

Eropean Contacts:
At 11th level, the Heavy Legionary can establish communications with their contacts in European nations. As long as they maintain their contact, they gain access to all knowledge skills that their contact has.,

Hired Gun II:
At 15th level, the Heavy Legionary's fame spreads across Europe. Harder side jobs are now offered to the Heavy Legionary, and the rewards of these side jobs are permanently raised by an additional 15%.