Classes

The ANN'S War RPG Setting offers multiple character classes, all of which are derived from the basic class template. The classes that can be chosen depends entirely on the squad chosen, and a character of a certain class cannot be a part of a squad which does not support that class.

Acadian Snow Trolls
The Snow Trolls is the largest squad of Acadia. As a result, they are the main driving force of the Acadian politics. Any member can lobby for a change in Acadia's policies if they have enough support from their squad. Because they are the major target for most traders, the Snow Trolls have access to the best items the traders have to offer. But since there are so many Trolls waiting for promotion, they will have a harder time rising in the squad.

Striker
Main Article: Striker (Snow Trolls)

Strikers are the front line fighters of the Snow Trolls. Most of their skills and advantages rely on teamwork until higher levels, and they are the most versatile class in the Snow Trolls.

Heavy
Main Article: Heavy (Snow Trolls)

Heaviers are the main support gunners of the Snow Trolls. They mainly use machineguns, but some Heavies also use explosives against vehicles or large groups of enemies. Their training is limited to a small variety of arms.

Hunter
Main Article: Hunter (Snow Trolls)

Hunters are the marksmen of the Snow Trolls. All Hunters are trained in the use of long rifles, and very few Snow Trolls manage to meet the requirements to qualify as a Hunter.

Technician
Main Article: Technician (Snow Trolls)

Technicians are a crucial member of every team. They do not take part in firefights, but support their teammates from behind, either by using devices that only they can use, or by interfering with enemy equipment.

The White Knights
Main Article: White Knight (Class)

The White Knights receive training starting from childhood and they become formidable warriors upon reaching adulthood. Even though they are well-known and feared in Europe, they hold no political power in Acadia and they have poor relations with the rest of Acadians.

Even though there are certain standards each White Knight must meet before adulthood, they are free to choose what skills they want to build.

Acadian Foreign Legion
The Legionaries have already proven their skills before they started serving the Acadian Armed Forces. Since they do not require basic training, their adaptation period focuses on Acadian tactical and command structure. Members of the Foreign Legion have better starting bonuses, but their skill and proficiency progression will be significantly lower

Light Legionary
Main Article: Light Legionary (Foreign Legion)

Light Legionaries are the Foreign Legion recruits who were chosen among the applicants for their technical or medical skills. Their integration does not focus on combat, but on using their technical skills in expeditions and combat situations instead.

Heavy Legionary
Main Article: Heavy Legionary (Foreign Legion)

Heavy Legionaries are the Foreign Legion recruits who cannot become Light Legionaries due to a lack of technical skills. Their integration is similar to the training of Strikers.

Knights of St. John's
Main Article: Knight of St. John's (Class)

The Knights of St. John's are the oldest squad in Acadia. Like the White Knights, their training starts in childhood, but they are paired with a Knight of St. John of the opposite sex to be their lifelong battle partners. A Knight can choose to specialize in any form of combat, and their partner must choose a complementary role. Most of the Knight's abilities are built on cooperation with their partner.

Acadian Vikings
Main Article: Wiking (Class)

The Wikings are the newest squad in Acadia, comprised entirely of Teutons who have defected to Acadia. The Wikings excel in the use of pre-Winter weapons and they have an easy time surviving and navigating outdoors. They can specialize in any area they want, but most of their focus is on pre-Winter technologies.